Policy
    name = "PLC_MARINE_RECRUITMENT"
    description = "PLC_MARINE_RECRUITMENT_DESC"
    short_description = "PLC_MARINE_RECRUITMENT_SHORT_DESC"
    category = "MILITARY_CATEGORY"
    adoptioncost = floor(2.0 * [[POPULATION_OWNED_BY_EMPIRE]]^0.5)
    effectsgroups = [
        [[SPECIES_LIKES_OR_DISLIKES_POLICY_STABILITY_EFFECTS]]

        EffectsGroup
            scope = And [
                Planet
                OwnedBy empire = Source.Owner
                (LocalCandidate.LastTurnConquered < CurrentTurn)
                (LocalCandidate.LastTurnAttackedByShip < CurrentTurn)
            ]
            priority = [[AFTER_ALL_TARGET_MAX_METERS_PRIORITY]]
            effects = SetTroops value = min(Value(Target.MaxTroops),
                                            Value + (NamedReal name = "PLC_MARINE_RECRUITMENT_TROOP_GROWTH_FLAT" value = 2))

    ]
    graphic = "icons/policies/military_marine_recruitment.png"

#include "/scripting/policies/policies.macros"
#include "/scripting/macros/priorities.macros"
